

The Ursa has superior long-term durability, more firepower, and a bigger ordnance bay. Heavily appreciated in FS1 for being the first actual bomber you can use, and objectively superior to its Osiris counterpart on the PVN side, the Medusa is functionally obsolete as a bomber the moment the Ursa arrives. Luckily, they're not especially maneuverable. When playing on Insane difficulty, these seem to be the only bombers (besides the Bakha) that try to evade your primary fire.
FREESPACE 2 FIGHTERS FULL
I can load my wingmen as Medusas with full Piranha banks, and they're actually much more effective at dogfighting than they are in a fighter. On higher difficulty levels, any kind of bomber is lethal when armed with a full load of Piranhas because of better friendly and enemy AI. Beyond that, it fits exactly with what might be expected from its type. Despite this, the Medusa in player hands is surprisingly survivable it lacks the power to fight off enemy fighters, but retains enough maneuverability, speed, and most importantly shield strength to survive far longer than might be expected. As a bomber, it dogfights poorly and functions best with escort. Pilots who prefer a balance between strength, firepower and maneuverability will prefer this kind of bomber or the slightly better maneuverable and less powerful GTB Artemis. The turret on the top of the bomber cannot be used for much (as it is typical in FreeSpace), but having only two monodirectional laser guns has the advantage of a basically low energy demand. To balance out this weakness, more anti-cruiser bombs can be mounted on it. The main setback of this bomber is its lack of useful anti-fighter missile compatibility, not even the Tempest or the Harpoon can be mounted on the Medusa. Not only can it be mounted with a large number of FS2-era weapons, but its shield and hull strength did not become obsolete during the long years of the Reconstruction period. This bomber can be pretty useful, even in FreeSpace 2. The instant you get the Ursa and Harbinger, leave the Medusa at home as the Harbinger is necessary for real anti-destroyer work. If you need to do real anti-cruiser/freighter work, the Medusa works, even though it takes time for the Tsunami to deal some damage (carrying 10 of these can do wonders for bombing runs). In FreeSpace 1, the instances you get to fly this bomber, this is actually a decent platform, even if you're reluctant to trade in the Athena for this. MX-64, EMP Adv., Hornet, Tornado, Trebuchet, Piranha, Stiletto II, Infyrno, Cyclops, Rebel Bomb MX-50, Hornet, Phoenix V, Synaptic, Stiletto, Tsunami, EM Pulse, Cluster Bomb Subach HL-7, Prometheus R, Prometheus S, Circe, Lamprey, Maxim ML-16 Laser, Avenger, Prometheus, Leech Cannon, S-Breaker She was killed by the human hero Perseus, who used her head as a sort of weapon before he gave it to Athena. The gorgon Medusa (name meaning guardian or protectress) was a mythic monstrous female individual, who could turn anyone who looked at her to stone. Armed with defensive turret, but still requires escort. Carries most missile types, but few cannons. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot's career. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The GTB Medusa is the workhorse of the GTVA's bomber fleet. As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilot's career. Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets. The Medusa is the standard attack bomber in the GTA.
